![]() Photos you take in game can be uploaded to Steam. Press F11 to take photos in game, and then review and organise them in the new PDA photo gallery. What is a Seaglide adventure without happy snaps? Find some sweet glowing cave system? Pics or it didn’t happen. Now, it has been upgraded to realise its true potential! A 3D map of the surrounding sea-floor will appear hovering above your personal water craft. Ever since release, the round thingamajig on its dorsal panel looked like a big blue piece of unfinished business. The Seaglide has always felt like it was missing something. These creepy deep-ocean arboretums are as friendly as they look – But they do contain some sweet, juicy blood-sac loot. Shockers can be found in Koosh Zones and Blood Kelp forests. We say it’s a recipe for having lots of fun! Fun as in… being electrocuted. ![]() We’ve got some Shocking news – A new update is available for Subnautica Early Access! It’s called ‘Shocking,’ and it will download automatically to your Steam library. Some say that combining amps with seawater is dangerous. Keep up with every individual change by visiting the checkin and changes list. Get notified when a new Subnautica update is available by subscribing to the development mailing list! To see more of what is being added, tweaked, and changed in Subnautica go to the production Trello board. Which is to say, we are basically re-inventing the iPad in waterproof form. It might also be able to display images captured while exploring the ocean. A new messaging system will allow the PDA to deliver narrative messages crafted by Tom. The PDA has been receiving some TLC from Slava. Here are some notes from Cory on a work-in-progress model of the skull: The creature skeleton at the centre of Lost River might end up being so large that a vehicle will fit inside. Lost River could feature new flora and fauna, as variations of existing life-forms. This concept shows off the vibe, in the centre of which lies a massive alien skeleton: Scott has been putting together an animation set for a creature called the ‘Sea Treader’ – A large, tripedal life form that can… poop!Īrtwork for a sinister, unique biome called ‘Lost River’ is starting to pop up. Why stop at cultivating plants inside a sea-base? Here are some of Cory’s notes on what a large sea-base aquarium might look like, capable of containing larger ocean critters: Here is a concept of what aquaponic facilities might look like in Subnautica: Charlie has been in a super-creative headspace thinking up potential underwater farming gameplay. The subsistence of a lone explorer on an alien world is a contemporary theme: Many of us on the team have read the Martian, and will be going to watch the cinema adaptation over the coming weeks. This new concept for a water filtration machine could change that:Īlong with fresh water, sea-bases might soon be able to serve as production facilities for food. There is not currently a way to produce fresh water on a large scale. When playing Subnautica in Survival Mode, managing a supply of fresh water is a big deal. Some of what is on show here may end up in an update some time in the next few months, and some might never be seen again! Throughout the development process, ideas come and go, concepts are favoured then discarded, and gameplay mechanics iterated upon. ![]() Not everything you read about in this post will make it into Subnautica. While it will be a few more weeks until the next update, now is a great time to take a peek at some of the sweet underwater gameplay being worked on behind the scenes. Major updates are arriving on a roughly monthly basis at the moment. It mostly depends on how lucky/efficient you are in collecting resources.Several weeks have passed since the Seamoth Update, and Subnautica development continues at full speed. I estimate that following the Full Story walkthrough takes 20-30 hours. They are certainly worth exploring if you find yourself enjoying the game.īecause of this game’s unusual development history, the site metrics are a little weird. This walkthrough focuses on the quickest path through the game, skipping a great many features and entire biomes. As a result, I recommend playing on the newest console you have access to and saving frequently. Unfortunately this issue compounds on older consoles. I found it was quite slow to load several landscaping features, especially when you start zooming around in vehicles and its lack of despawning means that the longer you play (and more you explore) a saved game, the longer the game takes to load up. As it is geared as a learn-as-you-play game, there is no tutorial and in-game instructions are limited to the first few moments of user control. ![]() While the game received positive reviews for its story and beautiful biomes, it remains a little unrefined.
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